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Digital Imaging I
Class 04: Compositing

Topics

    • Selection Tools
    • Masking
    • Transform Tools
    • Layers
    • Compositing Techniques
    • Assignment 04

Welcome to class fore!

Selection Tools

Selection Tools

Photoshop has a variety of tools available to select areas of the image. Generally it is best to use the more automated broad tools and work your way to the more specific manual tools. You can see an overview of selection tools available in Photoshop below.

“I’ve been selected!”

Marquee Select Tools

Rectangular Marquee Tool
Used to make a rectangular selection.
Eliptical Marquee Tool
Used to make a circular selection.
Single Row Marquee Tool
Used to make a selection of a single horizontal line.
Single Column Marquee Tool
Used to make a selection of a single horizontal line.

Lasso Tools

Lasso Tool
You can freehand draw a selection.
Polygonal Lasso Tool
Allows you to create a selection based on drawing a polygonal shape.
Magnetic Lasso Tool
While drawing freehand the selection will snap to the subjects edges.

Quick Selection Tools

Quick Selection Tool
Creates a selection based on edges of a subject.
Magic Wand Tool
Makes a selection similar to the fill tool in that it selects areas based on the similarity of what is clicked on.
Object Selection Tool
Using a marquee you select an area and Photoshop will attempt the select an object inside.

Other Ways to Select:

Select > Color Range
Creates a selection based on a selected color.
Select > Focus Area
Creates a selection based on a what is in focus (not blurry). There is a threshold slider.
This allows you to make adjustments to a selection after it is created.
Select > Subject
Attempts to select what Photoshop believes to be the subject of the image.
Select > Sky
Attemptes to select the sky in the image.
Select > Select and Mask..
After you’ve made a selection this toolset allows you to make your selection more detailed and specific.
Select > Modify
Border, Smooth, Expand, Contract, Feather
Quick Mask Mode
Using the paint brush you can paint a selection.

Masking

Layer Masks:

A mask in Photoshop uses an achromatic raster image that affects the visiblity of the layer it is linked to, showing areas defined by white, hiding the areas defined by black, and show partial visibility in the areas of gray. This is an excellent non-destructive method for selective visibility, adjustments, effects, etc. and should be your main method to complete these tasks if possible.

Vector Masks:

A vector mask will hide parts of an image in the same manner as a layer mask but instead uses a vector shape (path). This is slightly more complicated to make (draw shape path, then press Layer>Vector Mask>Current Path or cmd/ctrl + click on the mask button). The advantage of this over a layer mask (raster based) is that it creates perfect crisp edges that are non-destructively scaleable.

Clipping Masks:

Clipping masks work very similar to layer masks. There are two main differences to a layer mask. First is that they are not directly linked to the layer they are applied to and instead affect the layers presented below them. The other difference is that their masking is not determined by achromatic value but instead by transparency/opacity/alpha. 

Transform Tools

Transform Tools

These tools allow you to manipulate position, scale, skew, and deformation of imagery. You can see a description of the tools available below.

Edit > Free Transform
Allows you to scale and warp your object.
hotkeys:
press ctrl/cmd + t enables free transform.
hold shift to scale proportionally.
hold ctrl/cmd to warp corner handles independently of other handles
Edit > Transform
There are a variety of options to scale and warp your selected object.Scale, Rotate, Skew, Distort, Perspective, Warp | Rotate 180, Rotate 90 Clockwise, Rotate 90 Counter Clockwise | Flip Horizontal, Flip Vertical.
Edit > Puppet Warp
Using pins you can grab and stretch areas of an object.
Filter > Liquify…
Using brushes you can warp an image.

Layers

Layers:

Layers inside of Photoshop allows you to place raster images, vector images, text, and other elements on individual areas that each overlap each other much like clear cells in classic animated films.

Types:

  • Pixel Layers
    • Raster images
  • Adjustment Layers
    • Layers that affect the value, hue, etc. of the elements below it
  • Type Layers
    • Contains text
  • Shape Layers
    • Contains vector art
  • Smart Objects
    • Protected elements with the original version stored (non destructive)

Layer Options:

Opacity
The transparency of the entire layer; 0 being invisible, 100 being entirely opaque.
Fill
Only affects the transparency of the pixels of the image. For example, if lowered to 0, layer styles will still be visible.
Lock
You may lock the layer entirely from changes or choose a specific type.

Layer Blending Modes:

Normal
Edits or paints each pixel to make it the result color. This is the default mode. (Normal mode is called Threshold when you’re working with a bitmapped or indexed-color image.)
Dissolve
Edits or paints each pixel to make it the result color. However, the result color is a random replacement of the pixels with the base color or the blend color, depending on the opacity at any pixel location.
Behind
Edits or paints only on the transparent part of a layer. This mode works only in layers with Lock Transparency deselected and is analogous to painting on the back of transparent areas in a sheet of acetate.
Clear
Edits or paints each pixel and makes it transparent. This mode is available for the line tool  (when fill region  is selected), the paint bucket tool , the brush tool , the pencil tool , the Fill command, and the Stroke command. You must be in a layer with Lock Transparency deselected to use this mode.
Darken
Looks at the color information in each channel and selects the base or blend color–whichever is darker–as the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change.
Multiply
Looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. When you’re painting with a color other than black or white, successive strokes with a painting tool produce progressively darker colors. The effect is similar to drawing on the image with multiple magic markers.
Color Burn
Looks at the color information in each channel and darkens the base color to reflect the blend color by increasing the contrast. Blending with white produces no change.
Linear Burn
Looks at the color information in each channel and darkens the base color to reflect the blend color by decreasing the brightness. Blending with white produces no change.
Lighten
Looks at the color information in each channel and selects the base or blend color–whichever is lighter–as the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change.
Screen
Looks at each channel’s color information and multiplies the inverse of the blend and base colors. The result color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple photographic slides on top of each other.
Color Dodge
Looks at the color information in each channel and brightens the base color to reflect the blend color by decreasing the contrast. Blending with black produces no change.
Linear Dodge
Looks at the color information in each channel and brightens the base color to reflect the blend color by increasing the brightness. Blending with black produces no change.
Overlay
Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base color is not replaced but is mixed with the blend color to reflect the lightness or darkness of the original color.
Soft Light
Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the image.
If the blend color (light source) is lighter than 50% gray, the image is lightened as if it were dodged. If the blend color is darker than 50% gray, the image is darkened as if it were burned in. Painting with pure black or white produces a distinctly darker or lighter area but does not result in pure black or white.
Hard Light
Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh spotlight on the image.
If the blend color (light source) is lighter than 50% gray, the image is lightened, as if it were screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened, as if it were multiplied. This is useful for adding shadows to an image. Painting with pure black or white results in pure black or white.
Vivid Light
Burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the blend color (light source) is lighter than 50% gray, the image is lightened by decreasing the contrast. If the blend color is darker than 50% gray, the image is darkened by increasing the contrast.
Linear Light
Burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If the blend color (light source) is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend color is darker than 50% gray, the image is darkened by decreasing the brightness.
Pin Light
Replaces the colors, depending on the blend color. If the blend color (light source) is lighter than 50% gray, pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change. This is useful for adding special effects to an image.
Difference
Looks at the color information in each channel and subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts the base color values; blending with black produces no change.
Exclusion
Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the base color values. Blending with black produces no change.
Hue
Creates a result color with the luminance and saturation of the base color and the hue of the blend color.
Saturation
Creates a result color with the luminance and hue of the base color and the saturation of the blend color. Painting with this mode in an area with no (0) saturation (gray) causes no change.
Color
Creates a result color with the luminance of the base color and the hue and saturation of the blend color. This preserves the gray levels in the image and is useful for coloring monochrome images and for tinting color images.
Luminosity
Creates a result color with the hue and saturation of the base color and the luminance of the blend color. This mode creates an inverse effect from that of the Color mode.

Compositing Techniques

Compositing:

The process of combining multiple images to one cohesive image. Generally you are trying to make it look natural or at least somewhat believable.

Gather Images

First you must obtain your source materials. These could be photos you take, images you render, or something you find. The quality of the images is crucial. If you have smalll poor quality images you will struggle to make them homogenize.

Cut Out the Images

This can be done a number of ways but the goal is to remove the parts of each image you are not using. If possible it is best to do it non-destructively through masking.

Transform Your Layers

You will need to place and size, skew, and manipulate your images to fit in your background image. Obviously you should crop your background to the appropriate size first (6×9 at 300ppi for this class). You can activate free transform via ctrl/cmd + T to scale and skew the images you drop in. Liquify and puppet warp can be utilized to deform the composited images as well.

Adjust the Color and Value

For each of the pieces in your image you must adjust the colors and values to match the scene. This is done through adjustment and painting.

Render Extras

Shadows and lighting must be created. This helps the subjects sit in the picture.

Assignment 04

Composite Image:

One of the most fun uses of Photoshop is compositing images together. In this assignment you will combine 2 or more images together to make something new. You may create whatever you like but it should be something fantastic. You should not create something natural like placing a person on a sidewalk, or fish in an aquarium. Instead, place a person walking on clouds or a fish floating through the woods. You masking should be clean and precise (I shouldn’t see any rough edges). Although you are creating something imaginative it should look believable. This means the lighting, shadows, reflections, color, contrast, etc. should all match. You want your images to match.

Your image should be 6 by 9 inches with 300 ppi. Once completed name your file “yourLastName_assignment04.psd”. 

You will submit this digitally on Canvas. All assignments will also include the project cover sheet. You can grab it here. Just answer the questions in the document. 

You will be graded on the following:
  • Project Cover Sheet
    • Thoroughly completed and thoughtfully written with little or no grammatical errors.
  • Assignment Specific Requirements
    • Single Photoshop Document at 6″ x 9″, 300 ppi
    • Clean, accurate masking
    • Scene matching (lighting, shadows, reflections, etc.)
    • Image adjustment (color, contrast, etc.)
  • Craftsmanship
    • Clean high-quality work
  • Creativity
    • Interesting and novel.
Resources:
Project Cover Sheet
You may download the project cover sheet here.
Assignment Video Tutorials
You may watch the tutorial videos below to help you complete your assignment.

Assignment Video Tutorials

You may download the images used in the tutorials here.

Wait! Before you go!

Did you remember to?

  • Read through this webpage
  • Submit Week 04 Composite Image Assignment on Canvas
    • Composite image and project cover sheet
  • Post your finished images and description on the Week 04 Composite Image Assignment Critique Discussion Board
    • … and reply to at least two of your peers’ work on the Discussion Board