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3D Character Creation
Class 05: UV Mapping


  • UV’s
  • Class 05 Lab

Gimme five!



UVs are two-dimensional texture coordinates that reside with the vertex component information for polygonal and subdivision surface meshes. UVs exist to define a two-dimensional texture coordinate system, called UV texture space. UV texture space uses the letters U and V to indicate the axes in 2D. UV texture space facilitates the placement of image texture maps on a 3D surface.

UVĀ Mapping:

The process of creating explicit UVs for a surface mesh is called UV mapping. UV mapping is a process whereby you create, edit, and otherwise arrange the UVs (that appear as a flattened, two-dimensional representation of the surface mesh, over top of the two-dimensional image to be used as a texture as it appears in the UV Texture Editor.

Practical UV Explanation:

UV’s are the visual representation of the three-dimensional polygonal model in a two-dimensional space. Think of taking a shirt that contains volume, removing the stitching, and flattening the various clothe pieces flat. That is the of equivalent of what must be done to a 3D model.

Class 05 Lab

Human Model (uv mapping) Lab

Before you can sculpt and texture the final details of the model you must map its UV’s. This is a somewhat tedious process but the quality of the results will directly affect the final outcome of the model.

You will be graded on the following:
  • Lab Requirements
    • Techniques and processes covered in the instructional material is followed and implemented.
  • Creativity & Craftsmanship
    • Excellent design choices, novel & appealing, and solid clean caliber work.
Assignment Video Tutorials
You may watch the tutorial videos below to help you complete your assignment.

Assignment Video Tutorials

Wait! Before you go!

Did you remember to?

  • Read through this webpage
  • Submit Class 05: Human Model (uv mapping) LabĀ  on Blackboard